public class ImageComponent3DState extends ImageComponentState
byReference, format, GZIP_COMPRESSION, height, JPEG_COMPRESSION, NO_COMPRESSION, width, yUp
control, node, nodeClassName, symbol
Constructor and Description |
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ImageComponent3DState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
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protected SceneGraphObject |
createNode()
Create a new J3D node for this object.
|
protected SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new J3D node from the supplied class using the parameterless constructor
For J3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of J3D classes
|
void |
readConstructorParams(java.io.DataInput in)
Read the parameters required for the constructor of the J3D object
|
void |
writeConstructorParams(java.io.DataOutput out)
Write the parameters required for the constructor of the J3D object
|
readBufferedImage, writeBufferedImage
addSubReference, readObject, writeObject
buildGraph, cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
public ImageComponent3DState(SymbolTableData symbol, Controller control)
public void writeConstructorParams(java.io.DataOutput out) throws java.io.IOException
SceneGraphObjectState
writeConstructorParams
in class ImageComponentState
java.io.IOException
public void readConstructorParams(java.io.DataInput in) throws java.io.IOException
SceneGraphObjectState
readConstructorParams
in class ImageComponentState
java.io.IOException
protected SceneGraphObject createNode(java.lang.Class j3dClass)
SceneGraphObjectState
createNode
in class SceneGraphObjectState
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState