public class TextureAttributesState extends NodeComponentState
control, node, nodeClassName, symbol
Constructor and Description |
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TextureAttributesState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
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protected SceneGraphObject |
createNode()
Create a new J3D node for this object.
|
void |
readObject(java.io.DataInput in) |
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
addSubReference
buildGraph, cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public TextureAttributesState(SymbolTableData symbol, Controller control)
public void writeObject(java.io.DataOutput out) throws java.io.IOException
SceneGraphObjectState
writeObject
in class NodeComponentState
java.io.IOException
public void readObject(java.io.DataInput in) throws java.io.IOException
readObject
in class NodeComponentState
java.io.IOException
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState